Magnet Golf
- Drag back from the ball (like a slingshot) to choose direction and power, then let go to shoot; the dots show the path up to the first bounce.
- Keyboard and controller: the arrows turn your aim, hold Space or Enter (A on a controller) to charge power and release to shoot; Esc cancels.
- Red magnets pull the metal ball in, blue ones push it away; the force is stronger near the magnet. Some change colour on their own or with a switch.
- Rolling over a switch opens or closes the magnetic gates; belts push the ball in the direction of the arrows, orange mushrooms bounce it harder, sand slows it down.
- If the ball ends up in the water you take a one-stroke penalty and restart from where you shot. If it reaches the hole too fast it rolls over it.
- Every hole has a par (the right number of strokes): one stroke under is a birdie, two under an eagle, and in a single stroke it's a hole-in-one. After 10 strokes the hole ends.
- Daily Hole: the same for everyone in the world, only your first attempt counts (if you leave or reload the page you pick up from the same point); then you can replay it for fun, and a new hole arrives at midnight (UTC).
- Course: 18 holes from easiest to hardest, each unlocked by finishing the one before; the game remembers your best score for each hole on this device.
- Share your result: the game prepares a short text with your strokes, the par and one dot per shot (green good, yellow so-so, red in the water) to send to friends; it doesn't send any data.
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ExclusivePip in the DarkWhat is Magnet Golf?
Magnet Golf is a top-down mini golf game where the ball is made of metal: MagnetoGames magnets scattered around the course pull it in with the red pole or push it away with the blue pole as it rolls, and the force grows the closer you pass. Drag back from the ball like a slingshot, watch the dots that show the first bounce and let go: then physics does the rest among walls, bouncy mushrooms, conveyor belts, magnetic gates with switches, sliding bars, spinning propellers, sand and water. Every day there's the Daily Hole, the same for everyone in the world and always solvable within par: only your first attempt counts, then you can share your result with a row of coloured dots and challenge your friends. In the 18-hole Course you learn one thing at a time, from the red magnet to the grand finale with everything together. Play free in your browser on phone, tablet or computer, also with keyboard or controller, no download and no sign-up.
How to play
- Drag back from the ball (like a slingshot) to choose direction and power, then let go to shoot; the dots show the path up to the first bounce.
- Keyboard and controller: the arrows turn your aim, hold Space or Enter (A on a controller) to charge power and release to shoot; Esc cancels.
- Red magnets pull the metal ball in, blue ones push it away; the force is stronger near the magnet. Some change colour on their own or with a switch.
- Rolling over a switch opens or closes the magnetic gates; belts push the ball in the direction of the arrows, orange mushrooms bounce it harder, sand slows it down.
- If the ball ends up in the water you take a one-stroke penalty and restart from where you shot. If it reaches the hole too fast it rolls over it.
- Every hole has a par (the right number of strokes): one stroke under is a birdie, two under an eagle, and in a single stroke it's a hole-in-one. After 10 strokes the hole ends.
- Daily Hole: the same for everyone in the world, only your first attempt counts (if you leave or reload the page you pick up from the same point); then you can replay it for fun, and a new hole arrives at midnight (UTC).
- Course: 18 holes from easiest to hardest, each unlocked by finishing the one before; the game remembers your best score for each hole on this device.
- Share your result: the game prepares a short text with your strokes, the par and one dot per shot (green good, yellow so-so, red in the water) to send to friends; it doesn't send any data.
Tips
- Red magnets curve the ball towards themselves: aim a little wide and let the magnet carry it to the hole.
- Near a blue magnet shoot harder, otherwise the ball slows down and comes back.
- Use the walls: the dots show the first bounce, you have to picture the rest.
- Arrive at the hole gently: if the ball is too fast it jumps over.
- Play the Daily Hole every day to build your streak.
Frequently asked questions
Is Magnet Golf free?
Yes: Magnet Golf is free and you can play it right away in your browser, with nothing to download and no sign-up.
Can I play Magnet Golf on my phone?
Yes: Magnet Golf works on phones, tablets and computers, with your finger, the mouse or the keyboard.
Can two people play Magnet Golf?
Magnet Golf is a single-player game: try to beat your best score, which stays saved in your browser.
How do you play Magnet Golf?
Drag back from the ball (like a slingshot) to choose direction and power, then let go to shoot; the dots show the path up to the first bounce. Keyboard and controller: the arrows turn your aim, hold Space or Enter (A on a controller) to charge power and release to shoot; Esc cancels. Red magnets pull the metal ball in, blue ones push it away; the force is stronger near the magnet. Some change colour on their own or with a switch. Rolling over a switch opens or closes the magnetic gates; belts push the ball in the direction of the arrows, orange mushrooms bounce it harder, sand slows it down. If the ball ends up in the water you take a one-stroke penalty and restart from where you shot. If it reaches the hole too fast it rolls over it. Every hole has a par (the right number of strokes): one stroke under is a birdie, two under an eagle, and in a single stroke it's a hole-in-one. After 10 strokes the hole ends. Daily Hole: the same for everyone in the world, only your first attempt counts (if you leave or reload the page you pick up from the same point); then you can replay it for fun, and a new hole arrives at midnight (UTC). Course: 18 holes from easiest to hardest, each unlocked by finishing the one before; the game remembers your best score for each hole on this device. Share your result: the game prepares a short text with your strokes, the par and one dot per shot (green good, yellow so-so, red in the water) to send to friends; it doesn't send any data.
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