Magnet Orbit
- Bip circles the planet on its own: tap the screen (or click, Space, Enter, up arrow, W or A; A on a controller, OK on a TV remote) and Bip lets go and flies straight in the direction it was moving.
- If the flight enters the magnetic field of another planet (the dashed ring), Bip latches on and starts circling it in the direction it arrived.
- The line in front of Bip turns blue when letting go right then reaches a new planet, and gold when you are aiming straight at the planet: that's a PERFECT.
- Points: each new planet 10, golden planet 30, each star grabbed on the fly 3; a PERFECT is worth 5 points times the combo (perfects in a row, up to 10).
- Small planets spin faster than big ones and some move back and forth; every lap around the same planet makes it spin faster, and after 4 laps Bip lets go by itself.
- The game ends when Bip flies outside every magnetic field and gets lost in space. The farther you go, the faster the orbits, the farther the planets and the narrower the fields.
- The zones are Magnet System, Pink Nebula (from planet 10), Crystal Belt (22), Golden Galaxy (36) and Galaxy Core (52), each with its own colors.
- Daily Orbit: planets, movements and stars are the same for everyone in the world; only your first attempt of the day counts (even if you reload the page), then you can replay it for fun; a new orbit arrives at midnight (UTC).
- Free play: different planets every time; your record stays on this device.
- Share your result: the game prepares a short text with your points, the planets reached, the stars and one square per planet, up to 12 (yellow perfect, blue normal, orange and a little star for golden planets) to send to friends; it sends no data.
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Pip in the DarkWhat is Magnet Orbit?
Magnet Orbit is a one-tap space game: Bip, the MagnetoGames magnet ball, orbits a magnet planet and you tap the screen (or click or press Space) to let go and fly straight ahead. If the flight passes through the magnetic field of another planet, Bip latches on and starts circling it; if it misses every field, it gets lost in space and the game is over. When the aiming line turns blue the flight reaches the next planet, when it turns gold it points right at the center: that's a PERFECT, worth extra points and boosting your combo. Planets come in different sizes and speeds, some of them move, golden ones give a bonus and between planets there are stars to grab on the fly; the farther you go, the faster everything spins, across colorful nebulas and galaxies. Every day there is the Daily Orbit, with the same planets for everyone in the world and only one attempt that counts: compare points with your friends and share your result with emojis. Play free in your browser on phone, tablet or computer, with no download and no sign-up.
How to play
- Bip circles the planet on its own: tap the screen (or click, Space, Enter, up arrow, W or A; A on a controller, OK on a TV remote) and Bip lets go and flies straight in the direction it was moving.
- If the flight enters the magnetic field of another planet (the dashed ring), Bip latches on and starts circling it in the direction it arrived.
- The line in front of Bip turns blue when letting go right then reaches a new planet, and gold when you are aiming straight at the planet: that's a PERFECT.
- Points: each new planet 10, golden planet 30, each star grabbed on the fly 3; a PERFECT is worth 5 points times the combo (perfects in a row, up to 10).
- Small planets spin faster than big ones and some move back and forth; every lap around the same planet makes it spin faster, and after 4 laps Bip lets go by itself.
- The game ends when Bip flies outside every magnetic field and gets lost in space. The farther you go, the faster the orbits, the farther the planets and the narrower the fields.
- The zones are Magnet System, Pink Nebula (from planet 10), Crystal Belt (22), Golden Galaxy (36) and Galaxy Core (52), each with its own colors.
- Daily Orbit: planets, movements and stars are the same for everyone in the world; only your first attempt of the day counts (even if you reload the page), then you can replay it for fun; a new orbit arrives at midnight (UTC).
- Free play: different planets every time; your record stays on this device.
- Share your result: the game prepares a short text with your points, the planets reached, the stars and one square per planet, up to 12 (yellow perfect, blue normal, orange and a little star for golden planets) to send to friends; it sends no data.
Tips
- Don't rush: wait for the line to turn blue before tapping.
- For PERFECTS tap as soon as the line turns gold: the combo makes your points grow very fast.
- On small planets Bip spins fast: be ready to tap earlier.
- With moving planets, look at where the planet will be when you arrive, not where it is now.
- Play the Daily Orbit every day to grow your streak of days in a row.
Frequently asked questions
Is Magnet Orbit free?
Yes: Magnet Orbit is free and you can play it right away in your browser, with nothing to download and no sign-up.
Can I play Magnet Orbit on my phone?
Yes: Magnet Orbit works on phones, tablets and computers, with your finger, the mouse or the keyboard.
Can two people play Magnet Orbit?
Magnet Orbit is a single-player game: try to beat your best score, which stays saved in your browser.
How do you play Magnet Orbit?
Bip circles the planet on its own: tap the screen (or click, Space, Enter, up arrow, W or A; A on a controller, OK on a TV remote) and Bip lets go and flies straight in the direction it was moving. If the flight enters the magnetic field of another planet (the dashed ring), Bip latches on and starts circling it in the direction it arrived. The line in front of Bip turns blue when letting go right then reaches a new planet, and gold when you are aiming straight at the planet: that's a PERFECT. Points: each new planet 10, golden planet 30, each star grabbed on the fly 3; a PERFECT is worth 5 points times the combo (perfects in a row, up to 10). Small planets spin faster than big ones and some move back and forth; every lap around the same planet makes it spin faster, and after 4 laps Bip lets go by itself. The game ends when Bip flies outside every magnetic field and gets lost in space. The farther you go, the faster the orbits, the farther the planets and the narrower the fields. The zones are Magnet System, Pink Nebula (from planet 10), Crystal Belt (22), Golden Galaxy (36) and Galaxy Core (52), each with its own colors. Daily Orbit: planets, movements and stars are the same for everyone in the world; only your first attempt of the day counts (even if you reload the page), then you can replay it for fun; a new orbit arrives at midnight (UTC). Free play: different planets every time; your record stays on this device. Share your result: the game prepares a short text with your points, the planets reached, the stars and one square per planet, up to 12 (yellow perfect, blue normal, orange and a little star for golden planets) to send to friends; it sends no data.
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