Magnet Dash
- Bip flies to the right on his own: hold (finger on the screen, mouse button, Space, Enter, up arrow, W or A; A on a controller) and a magnetic beam latches onto the nearest piece of metal ahead of and above him.
- Once latched, Bip swings like a pendulum; when you let go he flies off with his momentum. If you hold when nothing is nearby, the beam latches as soon as a piece of metal is in range (the dashed white ring shows which one).
- Let go when the beam turns gold (Bip is rising forward, neither too slowly nor too steeply): it's a SLINGSHOT, he flies faster, earns 2 bolts and the slingshot chain grows.
- Trampolines, mushrooms and barrels bounce Bip upwards; you can only land on them from above.
- Collect bolts ⚡, stars (5 bolts) and power-ups: turbo (fly straight and fast), double beam (latch from further away), shield (blocks one hit or fall) and mega magnet (latches and lets go by itself at the right moment and pulls in bolts).
- Hedgehogs, active lasers, lava bubbles, fish, snowballs, asteroids and black holes go "Bonk!": the beam detaches and Bip slows down. If you graze them without touching, slow motion kicks in and "Close call!" is worth 3 bolts.
- The game ends when Bip falls to the bottom (water, lava, snow or energy net). The metres travelled are your score; the further you go the faster you run and the further apart the anchor points are.
- The zones are city rooftops, jungle, pirate port, volcano, snowy mountains, space station and asteroid belt, each with its own colours, anchor points and obstacles.
- Daily Dash: course, bolts, trampolines, obstacles and power-ups are the same for everyone in the world; only your first attempt of the day counts (even if you reload the page), then you can replay it for fun; a new dash arrives at midnight (UTC).
- Free play: a different course every time; your record stays on this device.
- Share your result: the game prepares a short text with your metres, the zone reached, your bolts and one square for every 100 m, up to 12 (green for lots of slingshots, yellow for few, blue for no releases) to send to friends; it sends no data.
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ExclusiveLaser LabWhat is Magnet Dash?
Magnet Dash is a one-finger endless runner where you fly by swinging: Bip, the MagnetoGames magnet ball, races to the right and you hold (finger, mouse or Space) to fire a magnetic beam at the nearest piece of metal ahead of him, like an antenna on a roof, a ship's mast or a drone. Bip swings like a pendulum and when you let go he flies off with all his momentum: let go when the beam turns gold and it's a SLINGSHOT that sends him further and grows the chain. Along the way you collect bolts and stars, bounce on trampolines, mushrooms and barrels, dodge googly-eyed hedgehogs, lasers, lava bubbles, jumping fish, snowballs and black holes, and grab power-ups like turbo, double beam, shield and mega magnet. The further you go the faster you run, through city rooftops, jungle, pirate port, volcano, snowy mountains, space station and asteroid belt. Every day there's the Daily Dash, with the same course for everyone in the world and only one attempt that counts: compare your metres with friends and share your result with emoji. Play free in your browser on phone, tablet or computer, with no download and no sign-up.
How to play
- Bip flies to the right on his own: hold (finger on the screen, mouse button, Space, Enter, up arrow, W or A; A on a controller) and a magnetic beam latches onto the nearest piece of metal ahead of and above him.
- Once latched, Bip swings like a pendulum; when you let go he flies off with his momentum. If you hold when nothing is nearby, the beam latches as soon as a piece of metal is in range (the dashed white ring shows which one).
- Let go when the beam turns gold (Bip is rising forward, neither too slowly nor too steeply): it's a SLINGSHOT, he flies faster, earns 2 bolts and the slingshot chain grows.
- Trampolines, mushrooms and barrels bounce Bip upwards; you can only land on them from above.
- Collect bolts ⚡, stars (5 bolts) and power-ups: turbo (fly straight and fast), double beam (latch from further away), shield (blocks one hit or fall) and mega magnet (latches and lets go by itself at the right moment and pulls in bolts).
- Hedgehogs, active lasers, lava bubbles, fish, snowballs, asteroids and black holes go "Bonk!": the beam detaches and Bip slows down. If you graze them without touching, slow motion kicks in and "Close call!" is worth 3 bolts.
- The game ends when Bip falls to the bottom (water, lava, snow or energy net). The metres travelled are your score; the further you go the faster you run and the further apart the anchor points are.
- The zones are city rooftops, jungle, pirate port, volcano, snowy mountains, space station and asteroid belt, each with its own colours, anchor points and obstacles.
- Daily Dash: course, bolts, trampolines, obstacles and power-ups are the same for everyone in the world; only your first attempt of the day counts (even if you reload the page), then you can replay it for fun; a new dash arrives at midnight (UTC).
- Free play: a different course every time; your record stays on this device.
- Share your result: the game prepares a short text with your metres, the zone reached, your bolts and one square for every 100 m, up to 12 (green for lots of slingshots, yellow for few, blue for no releases) to send to friends; it sends no data.
Tips
- Latch on while Bip is falling: the swing is longer and picks up more speed.
- Watch the beam: when it turns gold, let go straight away for a SLINGSHOT.
- Don't let go too early: Bip flies low and may fall.
- The stars up high can only be reached with a good slingshot: they're worth 5 bolts.
- Play the Daily Dash every day to grow your streak.
Frequently asked questions
Is Magnet Dash free?
Yes: Magnet Dash is free and you can play it right away in your browser, with nothing to download and no sign-up.
Can I play Magnet Dash on my phone?
Yes: Magnet Dash works on phones, tablets and computers, with your finger, the mouse or the keyboard.
Can two people play Magnet Dash?
Magnet Dash is a single-player game: try to beat your best score, which stays saved in your browser.
How do you play Magnet Dash?
Bip flies to the right on his own: hold (finger on the screen, mouse button, Space, Enter, up arrow, W or A; A on a controller) and a magnetic beam latches onto the nearest piece of metal ahead of and above him. Once latched, Bip swings like a pendulum; when you let go he flies off with his momentum. If you hold when nothing is nearby, the beam latches as soon as a piece of metal is in range (the dashed white ring shows which one). Let go when the beam turns gold (Bip is rising forward, neither too slowly nor too steeply): it's a SLINGSHOT, he flies faster, earns 2 bolts and the slingshot chain grows. Trampolines, mushrooms and barrels bounce Bip upwards; you can only land on them from above. Collect bolts ⚡, stars (5 bolts) and power-ups: turbo (fly straight and fast), double beam (latch from further away), shield (blocks one hit or fall) and mega magnet (latches and lets go by itself at the right moment and pulls in bolts). Hedgehogs, active lasers, lava bubbles, fish, snowballs, asteroids and black holes go "Bonk!": the beam detaches and Bip slows down. If you graze them without touching, slow motion kicks in and "Close call!" is worth 3 bolts. The game ends when Bip falls to the bottom (water, lava, snow or energy net). The metres travelled are your score; the further you go the faster you run and the further apart the anchor points are. The zones are city rooftops, jungle, pirate port, volcano, snowy mountains, space station and asteroid belt, each with its own colours, anchor points and obstacles. Daily Dash: course, bolts, trampolines, obstacles and power-ups are the same for everyone in the world; only your first attempt of the day counts (even if you reload the page), then you can replay it for fun; a new dash arrives at midnight (UTC). Free play: a different course every time; your record stays on this device. Share your result: the game prepares a short text with your metres, the zone reached, your bolts and one square for every 100 m, up to 12 (green for lots of slingshots, yellow for few, blue for no releases) to send to friends; it sends no data.
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